HyungSeok Kim, Algorithms of LOD generator, CAD & Graphics, Sep. 1999, pp. 222-227, 1999, in Korean text
Book/Book chapters
Thomas Di Giacomo, Laurent Moccozet, HyungSeok Kim, Nadia Magnenat-Thalmann. Control Structure and Multi-Resolution Techniques for Virtual Human Representation, in Shape Analysis and Structuring, published by Springer, edited by Leila de Floriani, Michela Spagnuolo. 2008
Thomas Di Giacomo, HyungSeok Kim, Stephane Garchery, Chris Joslin, Nadia Magnenat-Thalmann, Dynamically Adaptive Streaming of 3D Data for Animated Characters, Game Programming Gems 6, published by Charles River Media, edited by Mike Dickheiser. March 2006
HyungSeok Kim et al., Virtual Reality in Game, Korea Game Development & Promotion Institute, 2002, (ISBN 89-5666-024-7)
Tech. Reports & Tech. Memos
VRRC Tech Report 2001-84, HyungSeok Kim, YoonJin Choi, Jaeho Kim, SeungWoo Oh, SeHoon Kim, and KwangYun Wohn, Development of 3D Assembler using the Virtual Reality Technology, Sep. 2001
VR-TM-2001-06, HyungSeok Kim, Multiresolution model generation on texture and geometry for the real-time rendering, July, 2001
VR-TM-2000-07, HyungSeok Kim, A Performance Test for the Rendering Pipeline, Aug. 2000
VR-TM-99-12, HyungSeok Kim, JunHyuk Heo, Culling and LOD in the Commercial System, Oct. 1999
VR-TM-99-10, HyungSeok Kim, JunHyuk Heo, Analysis of performance factors for the real-time rendering, Sep. 1999
VR-TM-99-04, HyungSeok Kim, JunHyuk Heo, Axis aligned Bounded Box of 2D Convex Polygon with Maximum Size, Jan. 1999
VR-TM-95-04, HyungSeok Kim, A Survey on the Level of Detail for Virtual Environment, Jun. 1995
Selected Talks & Tutorials
HyungSeok Kim, 증강현실/가상현실의 인터랙션 최신 동향과 비즈니스 전략, 증강현실(AR)/가상현실(VR) 구현 핵심 기술 최신 동향과 비즈니스 전략 세미나, 한국 기술센터, 2015년 10월 20일
HyungSeok Kim, Interaction in Virtual Environment for Training Applications, 가상훈련시스템산업 포럼 테크세미나, 한국전자전, Kintex, 2015년 10월 15일
HyungSeok Kim, 가상현실 시장 인터뷰, Business Daily, 아리랑 TV, 2015년 9월 28일
HyungSeok Kim, Virtual Reality: Sharing and Transferring Experience, ETRI 초청 강연, 2015년 9월 4일
HyungSeok Kim, Towards Believable Experiences from Geometries, Invited Talk, 2015 Korea-Japan Joint Workshop on Algorithms and Computation, Songdo, Korea, 21-22. Aug. 2015
HyungSeok Kim, Interactive Contents and Interaction Methods in Collaborative Workspace, Invited talk in the COE Workshop, IMI, Singapore, Mar. 2012
HyungSeok Kim, New Technology Trends in Games, Invited talk in the Developer’s Workshop, CJE&M, Seoul, Korea, June 2011
HyungSeok Kim, Modelling for Virtual Reality, Industrial Tutorial, TMCE 2010, Ancona, Italy, April, 2010 (Tutorial)
HyungSeok Kim, Tangible multimodal interaction for ubiquitous media interface: touching believable media, 3éme Cycle Romand d’Informatique, Geneva, October 2-3, 2006
HyungSeok Kim, Annie Luciani, Arjan Egges, Claude Cadoz, Jean-Loup Florens, Elena Pasquinelli, Nadia Magnenat-Thalmann, Physical and Emotional Aspects of Believability in the Virtual Environments, presentation at 1st ENACTIVE Workshop, Pisa, Italy, March, 2005
HyungSeok Kim, Believable Conversational Virtual Humans, Invited Talk in the COE International Symposium, Kyoto, Japan, March, 2005
HyungSeok Kim, Past, Present and Future of the Kitten, Mini-Workshop on Virtual Reality, Feb. 9-10, 2000, POSTECH, One hour talk on the VR system 'Kitten'
JunHyeok Heo, HyungSeok Kim and KwangYun Wohn, 3D Real-time Image Generation Tutorial, An Industry-Academia Joint Technical Workshop on Virtual Reality, June 30, 1999, Seoul, Korea, Three hour long tutorial on the real-time rendering.
HyungSeok Kim, Tutorial on Realtime Rendering Issues - Level of Detail, Mini-Workshop on Virtual Reality, Aug. 20-22, 1997, Daidun Mt., Korea, Three hour long tutorial on real-time rendering issues using LOD techniques in VR system
Thesis and Dissertation
Multiresolution model generation of texture-geometry for the real-time rendering, Ph. D. Dissertation, Division of Computer Science, Department of Electrical Engineering and Computer Science, KAIST, 2003
A Performance model and Testbed for navigation in the Virtual Environment, MS Thesis, Department of Computer Science, KAIST, 1996